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| #include <iostream> using namespace std;
class IHuman { public: IHuman(void) {
} ~IHuman() {
} virtual void Laugh() = 0; virtual void Cry() = 0; virtual void Talk() = 0;
};
class WhiteHuman : public IHuman { public: WhiteHuman(void) {
} ~WhiteHuman(void) {
} void Laugh() { std::cout << "白种人笑!" << std::endl; } void Cry() { std::cout << "白种人哭!" <<std::endl; } void Talk() { std::cout << "白种人说话!" <<std::endl; } };
class YellowHuman : public IHuman { public: YellowHuman(void) {
} ~YellowHuman(void) {
} void Laugh() { std::cout << "黄种人笑!" << std::endl; } void Cry() { std::cout << "黄种人哭!" <<std::endl; } void Talk() { std::cout << "黄种人说话!" <<std::endl; } };
class BlackHuman : public IHuman { public: BlackHuman(void) {
} ~BlackHuman(void) {
} void Laugh() { std::cout << "黑种人笑!" << std::endl; } void Cry() { std::cout << "黑种人哭!" <<std::endl; } void Talk() { std::cout << "黑种人说话!" <<std::endl; } };
class IHumanFactory { public: IHumanFactory(void) {
} ~IHumanFactory(void) {
} virtual IHuman* CreateHuman() = 0;
};
class WhiteHumanFactory: public IHumanFactory { public: WhiteHumanFactory(void) {
} ~WhiteHumanFactory(void) {
} IHuman *CreateHuman() { return new WhiteHuman(); }
};
class YellowHumanFactory: public IHumanFactory { public: YellowHumanFactory(void) {
} ~YellowHumanFactory(void) {
} IHuman *CreateHuman() { return new YellowHuman(); }
};
class BlackHumanFactory: public IHumanFactory { public: BlackHumanFactory(void) {
} ~BlackHumanFactory(void) {
} IHuman *CreateHuman() { return new BlackHuman(); }
};
int main() { std::cout << "#1.制造黄种人"<<std::endl; IHumanFactory *pHumanFactory = new YellowHumanFactory(); IHuman * pHuman = pHumanFactory->CreateHuman(); pHuman->Cry(); pHuman->Laugh(); pHuman->Talk(); delete pHuman; delete pHumanFactory;
std::cout << "#1.制造白种人"<<std::endl; IHumanFactory *pHumanFactory2 = new WhiteHumanFactory(); IHuman * pHuman2 = pHumanFactory->CreateHuman(); pHuman->Cry(); pHuman->Laugh(); pHuman->Talk(); delete pHuman2; delete pHumanFactory2;
std::cout << "#1.制造黑种人"<<std::endl; IHumanFactory *pHumanFactory3 = new BlackHumanFactory(); IHuman * pHuman3 = pHumanFactory->CreateHuman(); pHuman->Cry(); pHuman->Laugh(); pHuman->Talk(); delete pHuman3; delete pHumanFactory3;
getchar(); return 0;
}
|